内容较长,建议使用电脑浏览,如看不到右侧导航栏请放大浏览器窗口并刷新页面。
附录:技能库
官方技改说明
原文转自mapleroyals论坛成员 by xDarkomantis
战士
- (#80.1) White Knight: - (#80.1) 白骑士:
o Total Crash: o 总崩溃:
- Duration now scales properly from 12 seconds to 50 seconds from level 1 to 20, and the skill's description has been corrected to match the durations
- 从 1 级到 20 级,持续时间现在可以从 12 秒正确调整到 50 秒,并且技能的描述已更正以匹配持续时间
- (#80) White Knight: - (#80) 白骑士:
o Ice Charge: o 冰充注:
- Fixed a bug which caused White Knight's Ice Charge skill to apply a freeze status effect to mobs for longer than it was supposed to. The skill now correctly applies freeze for 1 second for skill levels 1-15, and 2 seconds for skill levels 16-30
- 修复了导致白骑士的冰冲锋技能对小怪施加冻结状态效果的时间比预期时间更长的错误。该技能现在可以正确地为技能等级 1-15 冻结 1 秒,为技能等级 16-30 冻结 2 秒
- (#78) Warrior: - (#78) 战士:
o Monster Magnet: o 怪物磁铁:
- Now has a 100% success rate at max level
- 现在最高等级成功率为 100%
- (#73.4) Page: - (#73.4) 骑士:
o Final Attack: o 最终攻击:
- Fixed an issue where Final Attack did not properly appear in the Skill Window
- 修复了最终攻击未正确显示在技能窗口中的问题
- (#73.4) White Knight: - (#73.4) 白骑士:
o Threaten: Ø 威胁:
- Damage reduction on the player has been temporarily disabled, we hope to fix this properly in a later update
- 对玩家的伤害减少已暂时禁用,我们希望在以后的更新中正确修复此问题
- (#73.3) Heroes and Paladins:
- (#73.3) 英雄和圣骑士:
o Guardian: Ø 监护人:
- Increased the proc rate of Hero’s and Paladin’s Guardian skill from 15% to 25% at max level
- 英雄和圣骑士守护技能的触发率在满级时从15%提高到25%
- (#73.3) Crusader: - (#73.3) 十字军:
o Armor Crash: o 装甲碰撞:
- Increased the range of Crusader’s Armor Crash to be on par with Dragon Knight’s Power Crash
- 增加了十字军的护甲崩溃的范围,使其与龙骑士的力量崩溃持平
o Shout: Ø 喊叫:
- Increased the range of Crusader’s Shout
- 增加了十字军怒吼的范围
o Panic: Ø 恐慌:
- Increased the damage of Crusader’s Panic from 350% to 400%
- 十字军恐慌的伤害从 350% 增加到 400%
o Combo Attack: o 组合攻击:
- Increased the damage of Crusader’s Panic from 350% to 400
- 十字军恐慌的伤害从 350% 增加到 400
- (#73.3) Page: - (#73.3) 骑士:
o Threaten: Ø 威胁:
- Changed Threaten to reduce the target monsters’ Weapon Attack and Weapon Defense by 20% instead of a static 20
- 更改了威胁,使目标怪物的武器攻击力和武器防御力降低 20%,而不是静态的 20%
- (#73.3) Warrior: - (#73.3) 战士:
o Final Attack: o 最终攻击:
- Changed Final Attack from a passive skill to an active skill
- 将最终攻击从被动技能更改为主动技能
- (#73) Warrior: - (#73) 战士:
o Monster Magnet: o 怪物磁铁:
- Can now be used on Bosses
- 现在可以用在 Boss 上
- (#71.1) Warrior: - (#71.1) 战士:
o Total Crash: o 总崩溃:
- Increased the horizontal range slightly.
- 稍微增加了水平范围。
- Increased the chance of breaking through weapon and magic cancels from 50% to 75%.
- 突破武器和魔法取消的几率从50%增加到75%。
- Reduced the casting time when using the skill.
- 减少了使用技能时的施法时间。
- Buff can now be cancelled by right clicking the buff icon on your buff bar.
- 现在可以通过右键单击增益栏上的增益图标来取消增益。
o Armor Crash: o 装甲碰撞:
- casting time has been reduced
- 铸造时间已减少
o Attack Crash: o 攻击崩溃:
- casting time has been reduced
- 铸造时间已减少
- (#71) Paladin: - (#71) 圣骑士:
o Heaven's Hammer: o 天堂之锤:
- Post-skill stun-time is now removed
- 技能后眩晕时间现已删除
- (#71) White Knight: - (#71) 白骑士:
o Total Crash: o 总崩溃:
- Is now changed into a party buff that grants party members a chance to break through Weapon Cancel and Magic Cancel.
- 现在改为队伍增益,使队伍成员有机会突破武器取消和魔法取消。
- (#70) Dark Knight: - (#70) 黑暗骑士:
o Dragon Roar: o 龙吼:
- Disabled the ability to use a macro for skill: Dragon Roar
- 禁用使用宏的技能:龙吼
- (#70) Hero: - (#70) 英雄:
o Advanced Combo Attack:
o 高级组合攻击:
- Chance to recover 2 orbs has been increased by 20% at each skill level.
- 每个技能等级恢复 2 个球体的几率增加了 20%。
- (#68) Dark Knight: - (#68) 黑暗骑士:
o Achilles: 阿喀琉斯:
- will now reduce incoming damage by 20% when maxed, up from 15%
- 现在将减少最大伤害时的 20%,高于 15%
o Berserk has been buffed:
o 狂战士已被增强:
lv 26: 188% damage to 190%
lv 26:伤害从 188% 增至 190%
lv 27: 191% damage to 195%
lv 27:伤害从 191% 增至 195%
lv 28: 194% damage to 200%
lv 28:伤害从 194% 升至 200%
lv 29: 197% damage to 205%
lv 29:伤害从 197% 增至 205%
lv 30: 200% damage to 210%
lv 30:伤害 200% 至 210%
- (#68) Heroes and Paladins
- (#68) 英雄与圣骑士
o All warrior shields now have 10 slots by default. (All newly acquired Shields as well as old ones.)
o 所有战士盾牌现在默认有 10 个插槽。 (所有新获得的盾牌以及旧的盾牌。)
- (#59) Crusader: - (#59) 十字军:
o Coma: Sword and Coma: Axe
o 昏迷:剑和昏迷:斧头
- Will now properly stun monsters.
- 现在可以正确击晕怪物。
- (#59) (Axe) Fighter and Hero:
- (#59)(斧头)战士和英雄:
o Axe Mastery o 斧头精通
- lvl 20 from 60% to 75% Mastery
- 20 级从 60% 到 75% 精通
o Fighter lvl 100 and 110 2H axes Tavar and Dragon Battle Axe have received a weapon speed reduction to normal (6)
o 战斗机 lvl 100 和 110 2H 轴 Tavar 和 Dragon Battle Axe 的武器速度已降低至正常 (6)
- (#59) Paladin: - (#59) 圣骑士:
o Elemental weaknesses to bosses (and body parts)
o Boss(和身体部位)的基本弱点
- (#58) White Knight’s Total Crash and Dragon Knight’s Power Crash now affect a maximum of 15 mobs instead of 20.
- (#58) 白骑士的全面崩溃和龙骑士的力量崩溃现在最多影响 15 个小怪,而不是 20 个。
o Note: This fixes an issue where the player would disconnect when using the skill with more than 15 mobs in range.
o 注意:这修复了玩家在范围内超过 15 个小怪使用该技能时会断开连接的问题。
- (#54) Warrior: - (#54) 战士:
o 3rd job advancement now gives 1000-1050 HP instead of 300 - 350 HP
o 第三职业升级现在提供 1000-1050 HP,而不是 300 - 350 HP
o 4th job advancement now gives 1800-1850 HP instead of 300-350 HP
o 第四个职业升级现在提供 1800-1850 HP,而不是 300-350 HP
o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Warriors can receive 1,000 HP from the whole series.
o 新的系列任务“青春之泉”每次完成都会奖励玩家生命值。勇士可以从全系列中获得 1,000 点生命值。
- (#54) Crusader: - (#54) 十字军:
o Armor Crash: o 装甲碰撞:
- has been returned as a Crusader skill, and will cancel Weapon Def. Up.
- 已作为十字军技能返回,并将取消武器防御。向上。
- Cooldown has been removed.
- 冷却时间已被删除。
- Number of monsters affected and range has been reduced.
- 受影响的怪物数量和范围已减少。
- (#54) White Knight: - (#54) 白骑士:
o Armor Crash has been renamed to “Total Crash”, and has received a visual update.
o 装甲崩溃已更名为“全面崩溃”,并进行了视觉更新。
o Total Crash: o 总崩溃:
- has received the ability to nullify magic cancel alongside its ability to nullify weapon cancels.
- 获得了使魔法取消无效的能力以及使武器取消无效的能力。
- Cooldown remains at 4 minutes.
- 冷却时间仍为 4 分钟。
- (#54) Paladin: - (#54) 圣骑士:
o Heaven’s Hammer: o 天堂之锤:
- Now scales down from 49 seconds at level 1, instead of 310 seconds. At max level 30 the cooldown remains at 20 seconds.
- 现在从 1 级的 49 秒缩减为 310 秒。最高等级 30 时,冷却时间仍为 20 秒。
- (#50) Fighter and Page
- (#50) 战士和侍者
o Power Guard: Ø 电源卫士:
- Duration has been changed from scaling up to 90 seconds at max level to scaling up to 180 seconds at max level.
- 持续时间已从最高等级时延长至 90 秒更改为最高等级时延长至 180 秒。
- (#50) Crusader - (#50) 十字军
o Armor Crash has been renamed to Magic Crash.
o 护甲崩溃已重命名为魔法崩溃。
o Armor Crash: o 装甲碰撞:
- Skill animation has been changed to the Magic Crash animation.
- 技能动画已更改为魔法崩溃动画。
- Removed the ability to nullify Weapon Def Up.
- 删除了使武器防御力无效化的能力。
- Added the ability to nullify Magic Cancel.
- 增加了使魔法取消无效的能力。
- Skill now has a cooldown which scales down to 4 minutes at max level.
- 技能现在有冷却时间,最高等级时可缩短至 4 分钟。
- Range increased from 400x200px to 600x400px.
- 范围从 400x200 像素增加到 600x400 像素。
- Amount of affected mobs increased from 6 to 20.
- 受影响的怪物数量从 6 增加到 20。
- (#50) White Knight: - (#50) 白骑士:
o Magic Crash has been renamed to Armor Crash.
o 魔法碰撞已重命名为装甲碰撞。
o Magic Crash: o 魔法崩溃:
- Skill animation has been changed to the Armor Crash animation.
- 技能动画已更改为护甲碰撞动画。
- Removed the ability to nullify Magic Def Up.
- 删除了使魔法防御力无效化的能力。
- Added the ability to nullify Weapon Cancel.
- 增加了使武器取消无效的能力。
- Skill now has a cooldown which scales down to 4 minutes at max level.
- 技能现在有冷却时间,最高等级时可缩短至 4 分钟。
- Range increased from 400x200px to 600x400px.
- 范围从 400x200 像素增加到 600x400 像素。
- Amount of affected mobs increased from 6 to 20.
- 受影响的怪物数量从 6 增加到 20。
- (#50) White Knight: - (#50) 白骑士:
o Fire Charge (Sword):
o 火焰冲锋(剑):
- Damage has been changed from scaling up to 120% at max level to scaling up to 130% at max level.
- 伤害已从最高等级时扩大到 120% 更改为最高等级时扩大到 130%。
o Flame Charge (BW):
o 火焰冲锋 (BW):
- Damage has been changed from scaling up to 120% at max level to scaling up to 130% at max level.
- 伤害已从最高等级时扩大到 120% 更改为最高等级时扩大到 130%。
o Ice Charge (Sword):
o 冰冻冲锋(剑):
- Damage has been changed from scaling up to 110% at max level to scaling up to 130% at max level.
- 伤害已从最高等级时扩大到 110% 更改为最高等级时扩大到 130%。
o Blizzard Charge (BW):
o 暴风雪费用 (BW):
- Damage has been changed from scaling up to 110% at max level to scaling up to 130% at max level.
- 伤害已从最高等级时扩大到 110% 更改为最高等级时扩大到 130%。
o Thunder Charge (Sword):
o 雷霆冲锋(剑):
- Damage has been changed from scaling up to 125% at max level to scaling up to 130% at max level.
- 伤害已从最高等级时扩大到 125% 更改为最高等级时扩大到 130%。
o Lightning Charge (BW):
o 闪电充电 (BW):
- Damage has been changed from scaling up to 125% at max level to scaling up to 130% at max level.
- 伤害已从最高等级时扩大到 125% 更改为最高等级时扩大到 130%。
- (#50) Paladin: - (#50) 圣骑士:
o Blast: Ø 爆炸:
- Vertical hitbox range has been increased from 60px above the character’s feet to 90px above the character’s feet and 30px below the character’s feet.
- 垂直碰撞箱范围从角色脚上方 60 像素增加到角色脚上方 90 像素和角色脚下方 30 像素。
- (#50) Dragon Knight: - (#50) 龙骑士:
o Power Crash: o 电源崩溃:
- Added the ability to nullify Weapon Def Up, Magic Def Up and Magic Att Up.
- 增加了使武器防御力上升、魔法防御力上升和魔法攻击力上升无效的能力。
- Range increased from 400x200px to 600x400px.
- 范围从 400x200 像素增加到 600x400 像素。
- Amount of affected mobs increased from 6 to 20.
- 受影响的怪物数量从 6 增加到 20。
- (#37) Hero: - (#37) 英雄:
o Enrage: Ø 激怒:
- now displays the cooldown time in the description.
- 现在在描述中显示冷却时间。
- (#36) Dragon Knight: - (#36) 龙骑士:
o Dragon Blood o 龙血
- now works. - 现在可以了。
- (#36) Hero: - (#36) 英雄:
o Enrage: Ø 激怒:
- now works. - 现在可以了。
- (#36) Paladin: - (#36) 圣骑士:
o Heaven Hammer: o 天锤:
- now properly deals damage.
- 现在可以正确造成伤害。
- (#36) Warrior: - (#36) 战士:
o Monster Magnet: o 怪物磁铁:
- will now show its effect to everyone else on the map and will not get you stuck on portals anymore.
- 现在将向地图上的其他人显示其效果,并且不会再让您卡在门户上。
- (#34) Dark Knight: - (#34) 黑暗骑士:
o Hex of the Beholder:
o 旁观者十六进制:
- will no longer override buffs or potions if the buff or potion gives higher stats.
- 如果增益或药水提供更高的统计数据,将不再覆盖增益或药水。
- (#31) Spearman: - (#31) 矛兵:
o Iron Will: Ø 钢铁意志:
- is now functional. - 现已可用。
- (#16) Hero, Paladin, and Dark Knight:
- (#16) 英雄、圣骑士和黑暗骑士:
o Power Stance: o 权力立场:
- is now functional. - 现已可用。
- (#16) Fighter and Page:
- (#16) 战士和侍从:
o Power Guard: Ø 电源卫士:
- will now properly reduce the amount of HP lost when hit and reflect damage.
- 现在将正确减少被击中时损失的生命值并反射伤害。
- (#15) Hero, Paladin, and Dark Knight:
- (#15) 英雄、圣骑士和黑暗骑士:
o Achilles: 阿喀琉斯:
- will now properly reduce the amount of damage received.
- 现在会适当减少受到的伤害。
- (#15) Hero and Paladin:
- (#15) 英雄和圣骑士:
o Guardian: Ø 监护人:
- will now stun monsters and display to nearby users when it takes effect.
- 现在生效时会击晕怪物并显示给附近的用户。
- (#13) Dragon Knight: - (#13) 龙骑士:
o Sacrifice: Ø 牺牲:
- will now properly consume HP based on how much damage was dealt to a monster.
- 现在将根据对怪物造成的伤害正确消耗生命值。
- (#6) White Knight: - (#6) 白骑士:
o Charged Blow and elemental charges now work correctly.
o 带电打击和元素电荷现在可以正常工作。
- (#6) Paladin: - (#6) 圣骑士:
o Advanced Charge: o 高级收费:
- now works correctly. - 现在可以正常工作了。
- (#6) Dragon Knight: - (#6) 龙骑士:
o Dragon Roar: o 龙吼:
- will now stun the user when used.
- 现在使用时会击晕用户。
- #3) Paladin: - #3) 圣骑士:
o Heaven's Hammer: o 天堂之锤:
- Fixed a d/c issue relating to the skill Heavens Hammer.
- 修复了与天锤技能相关的广告/c问题。
- (#0) Warrior: - (#0) 战士:
o Power Strike: o 强力打击:
- lvl 1~20 now increased from 114% ~ 260% to 165% ~ 260%
- 1~20级现在从114%~260%增加到165%~260%
o Slash Blast: o 斩击爆炸:
- lvl 1~20 now increased from 57% ~ 130% to 72% ~ 130%
- 1~20级现在从57% ~ 130%增加到72% ~ 130%
- (#0) Spearman: - (#0) 矛兵:
o Hyper Body: o 超级身体:
- Duration increased from 155 seconds to 300 seconds at lvl 30
- 30级时持续时间从155秒增加到300秒
- (#0) Fighter: - (#0) 战斗机:
o Rage: Ø 愤怒:
- now increased from 10 attack to 12 attack at lvl 20
- 现在在 20 级时从 10 次攻击增加到 12 次攻击
- (#0) Page: - (#0) 页:
o Threaten: Ø 威胁:
- Duration increased from 60 seconds to 120 seconds and works on bosses
- 持续时间从 60 秒增加到 120 秒,适用于 Boss
- (#0) White Knight: - (#0) 白骑士:
o Ice/Blizzard Charge: o 冰/暴风雪费用:
- now increased from 105% to 110% at lvl 30
- 现在在 30 级时从 105% 增加到 110%
- (#0) Paladin: - (#0) 圣骑士:
o Heaven’s Hammer: o 天堂之锤:
- cooldown reduced to 20 seconds at lvl 30
- 30 级时冷却时间减少至 20 秒
o Blast: Ø 爆炸:
- now increased from 550% to 580% at lvl 30 and range increased
- 现在在 30 级时从 550% 增加到 580%,并且范围增加
- (#0) Dark Knight: - (#0) 黑暗骑士:
o Berserk: Ø 狂暴:
- now gives 200% Damage increase when 50% or below from 40%
- 现在当伤害从 40% 降至 50% 或以下时,伤害增加 200%
- (#0) Hero: - (#0) 英雄:
o Enrage: Ø 激怒:
- cooldown reduced from 10 minutes to 6 minutes
- 冷却时间从 10 分钟减少到 6 分钟
弓箭手
- (#75) Archers: - (#75) 弓箭手:
o Soul Arrow (Bow) and Soul Arrow (Crossbow):
o 灵魂箭(弓)和灵魂箭(十字弓):
- [[Reverted]] Reverted Hunter’s and Crossbowman’s Soul Arrow skill to its original GMS-like state. For details, see GM Blog September 2021
- [[恢复]]将猎人和弩手的灵魂箭技能恢复到原来的类似GMS的状态。详情请参阅 2021 年 9 月 GM 博客
- (#73.4) Bowmaster: - (#73.4) 弓箭手:
o Concentrate: Ø 集中精力:
- Fixed a bug which caused Concentrate's attack buff to be able to be dispelled
- 修复了导致集中攻击增益被驱散的错误
- (#73.4) Ranger and Sniper:
- (#73.4) 游骑兵和狙击手:
o Puppet: Ø 木偶:
- Fixed the skill description of Puppet to accurately reflect the skill
- 修正了傀儡的技能描述,以准确反映技能
- (#73.3) Archers: - (#73.3) 弓箭手:
o Final Attack: o 最终攻击:
- Changed Final Attack from a passive skill to an active skill
- 将最终攻击从被动技能更改为主动技能
o Power Knock-back:
o 功率击退:
- Changed the description of Power Knock-Back to accurately reflect its effectiveness. (It previously said 40%, when in reality it had a 70% success rate.)
- 更改了强力击退的描述以准确反映其有效性。 (之前说的是 40%,但实际上它的成功率是 70%。)
o Soul Arrow (Bow) and Soul Arrow (Crossbow):
o 灵魂箭(弓)和灵魂箭(十字弓):
- Changed Soul Arrow: Bow and Soul Arrow: Crossbow to work like Night Lord’s Shadow Stars, whereby it consumes 200 arrows, allows the user to fire without consuming arrows for 200 seconds (at max level), and retains the attack bonus from your currently selected arrow
- 更改了灵魂箭:弓和灵魂箭:十字弓,使其像夜领主的暗影星一样工作,消耗 200 支箭,允许用户在 200 秒内不消耗箭而射击(最大等级),并保留当前的攻击加值选定的箭头
- (#73.3) Ranger and Sniper:
- (#73.3) 游骑兵和狙击手:
o Puppet: Ø 木偶:
- Increased the HP of Ranger’s and Sniper’s Puppet from 6,000 to 20,000 at max level
- 游骑兵和狙击手傀儡的生命值从最高等级的 6,000 增加到 20,000
- (#73.3) Marksman: - (#73.3) 射手:
o Blind: Ø 盲人:
- Changed Marksman’s Blind to work on bosses at a reduced rate of 10%
- 改变射手的盲点以降低 10% 的速度对 Boss 起作用
- (#73.3) Bowmaster: - (#73.3) 弓箭手:
o Hamstring: Ø 腿筋:
- Changed Bowmaster’s Hamstring to work on bosses
- 更改了弓箭手的腿筋以对 Boss 起作用
o Hurricane: Ø 飓风:
- Fixed the long-standing bug that allowed Bowmaster’s Hurricane to continue firing after the user pressed ALT+TAB. Hurricane will now stop shooting when this is attempted
- 修复了长期存在的错误,该错误允许弓箭手的飓风在用户按下 ALT+TAB 后继续射击。当尝试这样做时,飓风现在将停止射击
- (#71) Marksman: - (#71) 射手:
o Marksman Boost: o 射手提升:
- Mastery stat to 100% is now fixed
- 精通统计现在已修复为 100%
- (#70) Marksman: - (#70) 射手:
o Marksman Boost: o 射手提升:
- Crossbow Mastery has increased from 90% to 100% at max level.
- 弩熟练度在最高等级时从 90% 增加到 100%。
- (#68) Marksman: - (#68) 射手:
o Snipe: Ø 狙击:
- [[Reverted]] Marksman’s Snipe will now hit through Weapon Cancels again.
- [[恢复]]神射手的狙击现在将再次通过武器取消击中。
- (#65.1) Marksman: - (#65.1) 射手:
o Marksman Boost: o 射手提升:
- Increased Weapon Attack from +10 to +15 at max level 30.
- 最高等级 30 时,武器攻击力从 +10 增加到 +15。
- (#62) Marksman: - (#62) 射手:
o Snipe: Ø 狙击:
- Fixed an issue where Snipe was able to deal damage through weapon cancels
- 修复了狙击手能够通过武器取消造成伤害的问题
- (#59) Ranger: - (#59) 排名:
o Inferno: Ø 地狱:
- Will now apply a burning damage over time effect.
- 现在会随着时间的推移施加燃烧伤害效果。
- (#54) Bowman: - (#54) 鲍曼:
o 3rd job advancement now gives 600-650 HP instead of 300-350 HP
o 第三职业升级现在提供 600-650 HP,而不是 300-350 HP
o 4th job advancement now gives 900-950 HP instead of 300-350 HP
o 第四个职业升级现在提供 900-950 HP,而不是 300-350 HP
o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Archers can receive 500 HP from the whole series.
o 新的系列任务“青春之泉”每次完成都会奖励玩家生命值。弓箭手可以从全系列中获得 500 HP。
- (#54) Sniper: - (#54) 狙击手:
o Strafe: Ø 扫射:
- Increased damage scaling on Strafe from 100 at max level, to 125 at max level.
- 扫射伤害从最高等级 100 增加到最高等级 125。
- (#54) Marksman: - (#54) 射手:
o Snipe: Ø 狙击:
- Fixed a typo in the description for Snipe at level 30, it now correctly says the cooldown is 4 seconds instead of 5.
- 修复了 30 级狙击描述中的拼写错误,现在正确地说冷却时间为 4 秒,而不是 5 秒。
- Cooldown for Snipe now scales down from 33 seconds at level 1, instead of 250 seconds. At max level 30 the cooldown remains at 4 seconds.
- 狙击的冷却时间现在从 1 级的 33 秒缩短至 250 秒。最高等级 30 时,冷却时间仍为 4 秒。
- (#35) Hunter: - (#35) 猎人:
o Arrow Bomb: o 箭炸弹:
- Will now stun monsters.
- 现在会击晕怪物。
- (#31) Archer: - (#31) 弓箭手:
o Focus o 焦点
- Is now functional. - 现已可用。
- (#10) Marksman: - (#10) 射手:
o Sharp Eyes: Ø 锐利的眼睛:
- will now properly apply its buff.
- 现在将正确应用其增益。
- (#4) Archer: - (#4) 弓箭手:
o Soul Arrow o 灵魂之箭
- Fixed the Soul Arrow skill.
- 修复了灵魂箭技能。
- (#0) Crossbowman: - (#0) 弩手:
o Short Distance Attack damage and distance after smacking increased
o 短距离攻击伤害和打击后距离增加
- (#0) Ranger and Sniper:
- (#0) 游骑兵和狙击手:
o Strafe: Ø 扫射:
- now increased from 52% to 71% at lvl 1
- 现在在 1 级从 52% 增加到 71%
- (#0) Marksman: - (#0) 射手:
o Snipe Ø 鹬
- Cooldown reduced from 15 seconds to 5seconds at lvl 30
- 30 级时冷却时间从 15 秒减少到 5 秒
盗贼
- (#81) Hermit: - (#81) 隐士:
o Alchemist: Ø 炼金术士:
- Hermits' Alchemist no longer affects Monster Card buffs
- 隐士的炼金术士不再影响怪物卡增益
- (#75) Chief Bandit: - (#75) 强盗头目:
o Meso Guard: o 中观守卫:
- [[Reverted]] Reverted Chief Bandit’s Meso Guard to its original GMS-like state. It will now protect against Deadly Attacks (“1/1”) again, leaving the character at 50% HP. For details, see GM Blog November 2021.
- [[恢复]]将强盗酋长的金币守卫恢复到原来的类似 GMS 的状态。现在它会再次防御致命攻击(“1/1”),使角色的 HP 保持在 50%。有关详细信息,请参阅 GM 博客 2021 年 11 月。
- (#73.3) Chief Bandit: - (#73.3) 强盗头目:
o Meso Guard: o 中观守卫:
- Fixed the long-standing bug that left Chief Bandits and Shadowers on 50% health instead of 1 health after they had been affected by a deadly attack (commonly referred to as “1/1”)
- 修复了长期存在的错误,该错误导致强盗酋长和暗影者在受到致命攻击后生命值从 1 变为 50%(通常称为“1/1”)
- (#71.1) Nightlord: - (#71.1) 夜领主:
o Shadow Shifter: o 影子移动者:
- [[Reverted]] Shadow Shifter to evade attacks at a 20% chance down from 30%.
- [[恢复]] 暗影移动者躲避攻击的几率从 30% 降低到 20%。
- (#71.1) Shadower: - (#71.1) 暗影者:
o Shadow Shifter: o 影子移动者:
- [[Reverted]] Shadow Shifter to evade attacks at a 30% chance down from 40%
- [[恢复]] 暗影移动者躲避攻击的几率从 40% 下降到 30%
- (#71) Nightlord: - (#71) 夜之领主:
o Shadow Shifter: o 影子移动者:
- to evade attacks at a 30% chance up from 20%.
- 躲避攻击的几率从 20% 上升到 30%。
- (#71) Shadower: - (#71) 暗影者:
o Shadow Shifter: o 影子移动者:
- to evade attacks at a 40% chance up from 30%
- 躲避攻击的几率从 30% 上升到 40%
- (#71) Thief: - (#71) 小偷:
o Reduced the effect that the LUK stat has on Avoidability.
o 降低了 LUK 统计数据对可避免性的影响。
- (#65.1) Thief: - (#65.1) 小偷:
o Certain Projectile Recharging Prices (Ilbi/Hwabi) have been slightly reduced.
o 某些弹丸装填价格(Ilbi/Hwabi)略有降低。
o Certain Throwing Stars (Subi/Icies) have been increased in price at NPC stores.
o NPC 商店中某些飞镖(Subi/Icies)的价格已上涨。
- (#65.1) Nightlord: - (#65.1) 夜领主:
o Shadow Stars: o 暗影星:
- now has a 1 second cooldown.
- 现在有 1 秒冷却时间。
- (#65) Shadower: - (#65) 暗影者:
o Shadow Shifter: o 影子移动者:
- Skill success rate decreased from 40% to 30% at level 30.
- 30级时技能成功率从40%下降到30%。
o Smokescreen: Ø 烟幕弹:
- Skill duration increased from 60 seconds to 90 seconds at level 30.
- 30级时技能持续时间从60秒增加到90秒。
o Assasinate: o 暗杀:
- Skill range slightly increased forwards and downwards.
- 技能范围向前和向下略有增加。
o Boomerang Step: o 回旋镖步骤:
- Skill range slightly increased downwards.
- 技能范围略微向下增加。
- (#65) Nightlord: - (#65) 夜之领主:
o Shadow Shifter: o 影子移动者:
- Skill success rate decreased from 30% to 20% at level 30.
- 30级时技能成功率从30%下降到20%。
- (#65) Hermit: - (#65) 隐士:
o Alchemist: Ø 炼金术士:
- Skill effect reduced from 150% to 125% at level 30.
- 30级时技能效果从150%降低至125%。
- (#65) Thief: - (#65) 小偷:
o Projectile Recharging Prices have been significantly increased.
o 弹丸装填价格已大幅提高。
- (#60) Hermit: - (#60) 隐士:
o Meso Up: o 中观向上:
- now correctly increases the amount of mesos dropped by monsters.
- 现在可以正确增加怪物掉落的金币数量。
- (#60) Chief Bandit: - (#60) 强盗头目:
o Pickpocket: Ø 扒手:
- It would not drop mesos if a user’s level is lower than a mob’s level is now fixed
- 现在修复了如果用户的等级低于生物的等级则不会掉落金币
- Amount of mesos to be dropped to be lower than intended in most cases is now fixed
- 在大多数情况下,掉落的金币数量低于预期,现已修复
- (#59) Night Lord and Shadower:
- (#59) 夜领主和暗影者:
o Taunt: Ø 嘲讽:
- Now functional; it will properly give affected monsters a defense buff, and also increase the EXP and drop rates for rewards given by monsters with the debuff when dying.
- 现在可以使用;它会正确地为受影响的怪物提供防御增益,并且还会增加具有减益效果的怪物在死亡时给予的奖励的经验值和掉落率。
- (#59) Shadower: - (#59) 暗影者:
o Boomerang Step: o 回旋镖步骤:
- increased lvl 30 base power from 500 to 600
- 30级基础力量从500增加到600
o Assassinate: Ø 暗杀:
- 'charge' mechanic removed and increased lvl 30 base power from 600 to 950
- 删除了“充电”机制并将 30 级基础功率从 600 增加到 950
- (#55) Night Lord: - (#55) 夜领主:
o Ninja Ambush: o 忍者伏击:
- Fixed an issue where using Ninja Ambush would result in the player gaining less EXP
- 修复了使用忍者伏击会导致玩家获得的经验值减少的问题
- (#54) Thief: - (#54) 小偷:
o 3rd job advancement now gives 600-650 HP instead of 300-350 HP
o 第三职业升级现在提供 600-650 HP,而不是 300-350 HP
o 4th job advancement now gives 900-950 HP instead of 300-350 HP
o 第四个职业升级现在提供 900-950 HP,而不是 300-350 HP
o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Thieves can receive 500 HP from the whole series.
o 新的系列任务“青春之泉”每次完成都会奖励玩家生命值。盗贼可以从全系列中获得 500 HP。
- (#50) Chief Bandit: - (#50) 强盗头目:
o Meso Guard: o 中观守卫:
- Duration has been changed from scaling up to 120 sec at max level to scaling up to 180 sec at max level.
- 持续时间已从最高等级时延长至 120 秒更改为最高等级时延长至 180 秒。
- (#50) Shadower: - (#50) 暗影者:
o Boomerang Step: o 回旋镖步骤:
- Skill can now be used when standing near the edge of a ledge or on slopes.
- 现在可以在站在壁架边缘或斜坡上时使用技能。
- (#42) Bandit: - (#42) 强盗:
o Steal: Ø 偷窃:
- Fixed a bug that would cause Bandit's Steal to drop an item far less frequently than it should've.
- 修复了一个错误,该错误会导致强盗的偷窃掉落物品的频率远低于应有的频率。
- (#37) Shadower: - (#37) 暗影者:
o Assassinate: Ø 暗杀:
- Fixed description - 修正了描述
- (#36) Chief Bandit: - (#36) 强盗头目:
o Assaulter: Ø 袭击者:
- will now stun monsters.
- 现在会击晕怪物。
- (#36) Shadower: - (#36) 暗影者:
o Assassinate: Ø 暗杀:
- will now stun monsters.
- 现在会击晕怪物。
o Boomerang Step: o 回旋镖步骤:
- will now stun monsters.
- 现在会击晕怪物。
- (#35) Chief Bandit: - (#35) 强盗头目:
o Meso Explosion: o 细观爆炸:
- is now working. - 现在正在工作。
o Chakra: Ø 脉轮:
- is now working. - 现在正在工作。
- (#35) Hermit: - (#35) 隐士:
o Shadow Web: o 影子网:
- is now working. - 现在正在工作。
- (#35) Night Lord and Shadower:
- (#35) 夜领主和暗影者:
o Ninja Ambush: o 忍者伏击:
- is now working. - 现在正在工作。
- (#16) Rogue: - (#16) 盗贼:
o Dark Sight: o 暗视:
- is now functional.
- 现已可用。
- (#15) Night Lord and Shadower:
- (#15) 夜领主和暗影者:
o Shadow Shifter: o 影子移动者:
- will now display to nearby users when it blocks damage.
- 现在当它阻挡伤害时会向附近的用户显示。
- (#15) Night Lord: - (#15) 夜领主:
o Shadow Stars: o 暗影星:
- Fixed an issue that caused Night Lord's Shadow Stars to not consume 200 stars if one stack of stars had less than 200 stars remaining.
- 修复了如果一堆星星剩余数量少于 200 颗星星,导致午夜领主的暗影星星不会消耗 200 颗星星的问题。
- (#14) Bandit: - (#14) 强盗:
o Steal: Ø 偷窃:
- Fixed a bug that caused Bandit's Steal skill to not take into account drop chances for items.
- 修复了导致强盗的偷窃技能不考虑物品掉落几率的错误。
- (#13) Bandit: - (#13) 强盗:
o Steal: Ø 偷窃:
- will now force monsters to drop an item.
- 现在将迫使怪物掉落物品。
- (#13) Assassin: - (#13) 刺客:
o Drain: Ø 排水:
- will now correctly heal the skill caster.
- 现在可以正确治愈技能施法者。
- (#13) Night Lord: - (#13) 夜领主:
o Shadow Stars: o 暗影星:
- is now functional. - 现已可用。
- (#6) Hermit: - (#6) 隐士:
o Alchemist: Ø 炼金术士:
- now works correctly. - 现在可以正常工作了。
o Shadow Partner: o 影子伙伴:
- is now functional. - 现已可用。
- (#0) Chief Bandit - (#0) 强盗头子
o Assaulter: Ø 袭击者:
- range increased - 范围增加
o Pickpocket: Ø 扒手:
- calculations revised (more mesos dropped)
- 计算修改(更多的金币被丢弃)
o Band of Thieves:
o 盗贼团:
- now increased from 210% to 250% at lvl 30 and can activate venom through it for poison damage
- 现在在 30 级时从 210% 增加到 250%,并且可以通过它激活毒液造成毒伤害
- (#0) Shadower: - (#0) 暗影者:
o Boomerang Step: o 回旋镖步骤:
- delay between attacks decreased
- 攻击之间的延迟减少
- (#0) Night Lord and Shadower:
- (#0) 夜领主和暗影者:
o Ninja Ambush: o 忍者伏击:
- now has increased range around character
- 现在增加了角色周围的范围
海盗
- (#82.1) Corsair: - (#82.1) 海盗船:
o Battleship: Ø 战列舰:
- Battleship now animates accordingly when you press down to duck/prone whilst on the ship
- 当您在船上按下躲避/俯卧时,战舰现在会相应地动画
- (#82) Buccaneer and Corsair:
- (#82) 海盗和海盗:
o Pirate's Rage: o 海盗之怒:
- Pirate's Rage has been renamed to Hero's Will for consistency
- 为了保持一致性,海盗之怒已更名为英雄意志
- (#81.1) Corsair: - (#81.1) 海盗船:
o Battleship: Ø 战列舰:
- Battleship no longer contributes to mount tiredness
- 战舰不再导致坐骑疲劳
- (#81.1) Gunslinger: - (#81.1) 枪手:
o Grenade: Ø 手榴弹:
- Grenade no longer uses double the amount of stated MP
- 手榴弹不再使用规定 MP 数量的两倍
- (#81.1) Brawler: - (#81.1) 争吵者:
o Corkscrew blow: o 螺旋式吹法:
- Corkscrew Blow no longer uses double the amount of stated MP
- 开瓶器打击不再使用规定 MP 的双倍量
- (#73.3) Corsair: - (#73.3) 海盗船:
o Rapid Fire: o 快速射击:
- Fixed the long-standing bug that allowed Corsair’s Rapid Fire to continue firing after the user pressed ALT+TAB. Rapid Fire will now stop shooting when this is attempted
- 修复了长期存在的错误,该错误允许海盗船的快速射击在用户按下 ALT+TAB 后继续射击。当尝试这样做时,Rapid Fire 现在将停止射击
o Elemental Boost: o 元素提升:
- Implemented levels 20-30 of Corsair’s Elemental Boost (Increases the potency of Flamethrower and Ice Splitter)
- 实施了海盗船元素增强的 20-30 级(增加火焰喷射器和破冰器的效力)
= Level 20: Damage +130%, DoT damage +4%, freeze time +2 sec.
= 20级:伤害+130%,DoT伤害+4%,冻结时间+2秒。
= Level 30: Damage +200%, DoT damage +5%, freeze time +2 sec
= 30级:伤害+200%,DoT伤害+5%,冻结时间+2秒
- (#71.1) Corsair: - (#71.1) 海盗船:
o Battleship: Ø 战列舰:
- Fixed an issue where players would appear sitting after dismounting the battleship.
- 修复了玩家在卸下战舰后会出现坐着的问题。
- (#71) Corsair: - (#71) 海盗船:
o Battleship: Ø 战列舰:
- mount-time is reduced - 安装时间减少
- (#66.2) Marauder and Buccaneer:
- (#66.2) 掠夺者和海盗:
o Transformation: Ø 转变:
- buffs can now be overridden by other speed or jump buffs once again, but now will return to the skill's proper buffs after the other buffs expire. For example, having a party member give you a better 'Speed' buff through Haste, and then letting Haste expire would mean that Transformation's Speed buff would still be applied to you, rather than no buff at all. This makes it so other, better buffs are allowed to be used, but once those buffs expire or are dispelled by a monster, you aren't left in a Transformed state without any of Transformation's buffs
- 增益现在可以再次被其他速度或跳跃增益覆盖,但现在在其他增益到期后将返回到技能的正确增益。例如,让一名队员通过急速给你一个更好的“速度”增益,然后让急速过期就意味着变形的速度增益仍然会应用到你身上,而不是根本没有增益。这使得允许使用其他更好的增益效果,但是一旦这些增益效果过期或被怪物驱散,你就不会处于没有任何变形增益的变形状态
- (#66.1) Marauder/Buccaneer:
- (#66.1) 掠夺者/海盗:
o Transformation and Super Transformation:
o 变身和超级变身:
- speed buff will no longer gets overridden by other speed buffs, and therefore its Tranformation's speed buff will no longer disappear if dispelled.
- 速度增益将不再被其他速度增益覆盖,因此其变形的速度增益在被驱散后将不再消失。
- (#66) Buccaneer: - (#66) 海盗:
o Transformation: Ø 转变:
- Fixed an issue where Transformation only lasted for 60 seconds at lower levels, it will now last the correct 120 seconds.
- 修复了低等级时变形仅持续 60 秒的问题,现在将持续正确的 120 秒。
o Time Leap: o 时间跳跃:
- Fixed an issue where Time Leap had a missing description at level 25.
- 修复了 Time Leap 在 25 级缺少描述的问题。
o Super Transformation and Transformation:
o 超级变身与变身:
- will no longer have the speed aspect of the skill dispelled.
- 将不再消除技能的速度方面。
- (#65) Buccaneer: - (#65) 海盗:
o Snatch: Ø 抢夺:
- Increased the range and reduced its width to better match its animation.- This also corrects an issue with the hitbox at level 3.
- 增加了范围并减少了其宽度,以更好地匹配其动画。- 这也纠正了第 3 级碰撞箱的问题。
- (#63) Buccaneer: - (#63) 海盗:
o Transformation: Ø 转变:
- Fixed an issue where casting buffs while in Transformation on a rope had longer delay.
- 修复了在绳子上进行变形时施放增益效果会出现较长延迟的问题。
- (#63) Marauder: - (#63) 掠夺者:
o Shock Wave: Ø 冲击波:
- will now align properly when using Flash Fist, Somersault, Double Uppercut, and basic attacks.
- 现在在使用闪拳、筋斗、双上勾拳和基本攻击时可以正确对齐。
- (#62) Buccaneer: - (#62) 海盗:
o Transformation and Super Transformation:
o 变身和超级变身:
- Fixed issues where Somersault Kick, Energy Blast, and Drain, would have a reduced attack speed while using Transformation or Super Transformation.
- 修复了使用变身或超级变身时筋斗踢、能量冲击和汲取攻击速度会降低的问题。
- (#62) Brawler: - (#62) 争吵者:
o MP recovery: o MP 恢复:
- Fixed an issue where Brawler's MP recovery could kill you if you didn't have enough HP.
- 修复了如果你没有足够的生命值,格斗者的 MP 恢复可能会杀死你的问题。
- (#60) Marauder/Buccaneer:
- (#60) 掠夺者/海盗:
o Transform and Super Transform:
o 变换和超级变换:
- now have a cooldown of 60 seconds (previously 1 second)
- 现在冷却时间为 60 秒(之前为 1 秒)
- (#59) Marauder: - (#59) 掠夺者:
o Transform: Ø 变换:
- no longer has timer cooldown and takes Magic rock to cast instead
- 不再有计时器冷却时间,而是需要魔法石来施放
- (#59) Buccaneer: - (#59) 海盗:
o Super Transform: o 超级变换:
- no timer cooldown, takes Magic rock to cast instead
- 没有计时器冷却时间,需要使用魔法石来施放
o Demolition: Ø 拆除:
- lvl 30 increased base power from 400 to 500
- 30级基础力量从400增加到500
o Barrage: Ø 弹幕:
- lvl 30 increased base power from 230 to 330
- 30级基础力量从230增加到330
o Dragon Strike: o 龙之打击:
- lvl 30 increased base power from 810 to 900
- 30级基础力量从810增加到900
- (#55) Corsair: - (#55) 海盗船:
o Hypnotize: Ø 催眠:
- is now fully working.
- 现已全面投入使用。
o Battleship: Ø 战列舰:
- Fixed an issue where Battleship would break if taking damage after having changed channel.
- 修复了战舰在改变频道后受到伤害会破裂的问题。
- Unmounting and remounting Battleship will now correctly show the HP buff icon before getting hit by a monster.
- 卸载和重新安装战舰现在将在被怪物击中之前正确显示生命值增益图标。
- Fixed a bug that caused Battleship's icon to persist when dying while on it.
- 修复了导致战舰在死亡时图标仍然存在的错误。
- (#55) Outlaw: - (#55) 亡命之徒:
o Flamethrower: Ø 火焰喷射器:
- will now apply its Damage over Time effect.
- 现在将应用其随时间变化的伤害效果。
- Fixed an issue where Flamethrower would fail to reward the player with EXP.
- 修复了火焰喷射器无法奖励玩家经验值的问题。
- (#54) Pirate: - (#54) 海盗:
o 3rd job advancement now gives 600-650 HP instead of 300-350 HP
o 第三职业升级现在提供 600-650 HP,而不是 300-350 HP
o 4th job advancement now gives 900-950 HP instead of 300-350 HP
o 第四个职业升级现在提供 900-950 HP,而不是 300-350 HP
o A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Pirates can receive 500 HP from the whole series.
o 新的系列任务“青春之泉”每次完成都会奖励玩家生命值。海盗可以从全系列中获得 500 HP。
- (#54) Marauder/Buccaneer:
- (#54) 掠夺者/海盗:
o Transformation, Super Transformation, and Oak Barrel:
o 变身、超级变身、橡木桶:
- will no longer cancel due to map damage, such as Cold damage in El Nath, and being underwater in Aquarium.
- 不再因地图损坏而取消,例如埃尔纳特的寒冷损坏以及水族馆的水下。
- (#50) Pirate: - (#50) 海盗:
o Dash: Ø 破折号:
- Fixed an issue where Dash would stay active forever under certain conditions.
- 修复了达世币在某些条件下永远保持活跃的问题。
- (#50) Marauder: - (#50) 掠夺者:
o Energy Charge: o 能源费用:
- Energy will now be gained for each hit to a monster, instead of being capped to once per monster and attack.
- 现在每次击中怪物都会获得能量,而不是每个怪物和攻击一次。
- Energy Charge will now properly show the charging animation in first and third person.
- 能量充电现在可以正确显示第一人称和第三人称的充电动画。
- (#50) Buccaneer: - (#50) 海盗:
o Speed Infusion: o 快速输注:
- Range increased from 500x300px to 600x400px.
- 范围从 500x300 像素增加到 600x400 像素。
- (#50) Corsair: - (#50) 海盗船:
o Rapid Fire: o 快速射击:
- Damage has been changed from scaling up to 170% at max level to scaling up to 200% at max level.
- 伤害已从最高等级时扩大到 170% 更改为最高等级时扩大到 200%。
- (#48) Buccaneer: - (#48) 海盗:
o Barrage: Ø 弹幕:
- Lowered skill delay - 降低技能延迟
o Dragon Strike: o 龙之打击:
- Lowered skill delay - 降低技能延迟
- (#42) Corsair: - (#42) 海盗船:
o Pirate’s Rage: o 海盗之怒:
- now works for Corsairs.
- 现在为海盗船工作。
- (#37) Buccaneer: - (#37) 海盗:
o Dragon Strike: o 龙之打击:
- Fixed an issue where Dragon Strike was clipping through the ground in Super/ Transformation.
- 修复了龙击在超级/变形中穿过地面的问题。
o Super Transformation: o 超级变身:
- Fixed description for Buccaneer’s Super Transformation to show the correct cooldown (240 seconds instead of 360 at max level).
- 修复了海盗超级转型的描述,以显示正确的冷却时间(最高等级时为 240 秒,而不是 360 秒)。
- (#37) Marauder: - (#37) 掠夺者:
o Energy Charge: o 能源费用:
- Added missing description for Marauder’s Energy Charge at level 34.
- 添加了 34 级掠夺者能量充填的缺失描述。
- (#36) Brawler: - (#36) 争吵者:
o Double Uppercut: o 双上勾拳:
- now stuns properly - 现在可以正确击晕
o Backspin Blow: o 后旋打击:
- now stuns properly - 现在可以正确击晕
o MP Recovery: o MP 恢复:
- now works properly - 现在可以正常工作
- (#36) Gunslinger: - (#36) 枪手:
o Wings: Ø 翅膀:
- will no longer get you stuck on portals.
- 不会再让你卡在门户网站上。
o Blank Shot: o 空白镜头:
- will now stun monsters.
- 现在会击晕怪物。
- (#36) Outlaw: - (#36) 亡命之徒:
o Flamethrower: Ø 火焰喷射器:
- will now cause monsters to burn, dealing damage over time. It will kill the monster instead of stopping when it hits 1 HP.
- 现在会导致怪物燃烧,随着时间的推移造成伤害。当怪物达到 1 HP 时,它会杀死怪物而不是停止。
o Octopus: 八达通:
- The backflip animation an Outlaw does when spawning an Octopus (or any other character animations that occur when spawning a summon) will now show its effect to everyone else on the map.
- 亡命之徒在生成章鱼时执行的后空翻动画(或在生成召唤物时发生的任何其他角色动画)现在将向地图上的其他所有人显示其效果。
- (#33) Maruader and Buccaneer:
- (#33) 掠夺者和海盗:
o Morph buffs will no longer be dispelled. This includes Marauder’s Transformation, Energy Charge, and Buccaneer’s Super Transformation.
o 变形增益将不再被驱散。这包括掠夺者的变身、能量充能和海盗的超级变身。
- (#30) Outlaw: - (#30) 亡命之徒:
o Homing Beacon o 归航信标
- now functional - 现已功能
- (#30) Corsair: - (#30) 海盗船:
o Bullseye: Ø 靶心:
- now functional. - 现在可以使用了。
- (#14) Corsair: - (#14) 海盗船:
o Battleship: Ø 战列舰:
- Fixed a bug that caused users to get stuck in their Battleship after changing channels.
- 修复了导致用户在更改频道后卡在战舰中的错误。
- (#13) Corsair: - (#13) 海盗船:
o Battleship: Ø 战列舰:
- Reduced the amount of damage Corsair's Battleship receives by a factor of 10 to counteract the lowered HP Battleship has due to using correct calculations.
- 海盗船战舰受到的伤害减少了 10 倍,以抵消由于使用正确计算而导致的战舰生命值降低。
- (#12) Buccaneer: - (#12) 海盗:
o Speed Infusion: o 快速输注:
- attack speed increase will now properly display to other people.
- 攻击速度的增加现在可以正确地向其他人显示。
- (#12) Corsair: - (#12) 海盗船:
o Battleship: Ø 战列舰:
- is now functional, along with Battleship Cannon and Battleship Torpedo.
- 现已与战列舰大炮和战列舰鱼雷一起使用。
- (#10) Brawler: - (#10) 争吵者:
o Oak Barrel: o 橡木桶:
- will now correctly place a barrel over the character.
- 现在将正确地将桶放置在角色上。
- (#10) Marauder and Buccaneer:
- (#10) 掠夺者和海盗:
o Transformation and Super Transformation
o 变身与超变身
- will all correctly transform skill casters.
- 都会正确地转变技能施法者。
o Energy Charge: o 能源费用:
- will now properly gain energy after attacking monsters.
- 现在攻击怪物后会正确获得能量。
o Energy Drain: o 能量消耗:
- will now heal the skill caster when used.
- 现在使用时会治愈技能施法者。
- (#10) Buccaneer: - (#10) 海盗:
o Time Leap o 时间跳跃
- will now properly refresh skill cooldowns.
- 现在将正确刷新技能冷却时间。
o Snatch skill: o 抢夺技巧:
- is now functional. - 现已可用。
o Demolition skill: o 拆除技巧:
- is now functional. - 现已可用。
o Shockwave: Ø 冲击波:
- is now functional. - 现已可用。
o Energy Orb: o 能量球:
- is now functional. - 现已可用。
- (#8) Outlaw and Corsair:
- (#8) 亡命之徒和海盗船:
o Octopus and Wrath of the Octopi:
o 章鱼和章鱼之怒:
- will properly not remove any already spawned octopi when summoning another octopus.
- 在召唤另一只章鱼时,不会正确移除任何已经生成的章鱼。
- (#0) Pirate: - (#0) 海盗:
o Double Shot: o 双射击:
- now increased from 80% to 110% at lvl 20 and range increased
- 现在在 20 级时从 80% 增加到 110%,并且范围增加
- (#0) Marauder: - (#0) 掠夺者:
o Energy Charge: o 能源费用:
- Stance now increased from 30% to 90% at lvl 40
- 40 级时姿态从 30% 增加到 90%
o Transform: Ø 变换:
- can use all skills except for Oak Barrel, Double Fire, Demolition, and Snatch
- 可以使用除橡木桶、双重射击、拆除和抢夺之外的所有技能
o Energy Blast: o 能量爆炸:
- delay after skill has been shortened
- 技能缩短后的延迟
- (#0) Outlaw: - (#0) 亡命之徒:
o Flamethrower: Ø 火焰喷射器:
- now has increased range
- 现在增加了范围
o Ice Splitter: o 碎冰机:
- now has increased range
- 现在增加了范围
o Rapid Fire: o 快速射击:
- now increased from 150% to 170% at lvl 30
- 现在在 30 级时从 150% 增加到 170%
- (#0) Buccaneer: - (#0) 海盗:
o Dragon Strike: o 龙之打击:
- delay after skill has been shortened
- 技能缩短后的延迟
o Barrage delay: o 弹幕延迟:
- after skill has been shortened
- 技能缩短后
o Energy Orb: o 能量球:
- damage has been increased
- 伤害增加
o Super Transform: o 超级变换:
- can use all skills except for Oak Barrel and Double Fire
- 可以使用除橡木桶和双火之外的所有技能
- (#0) Corsair: - (#0) 海盗船:
o Battleship: Ø 战列舰:
- cooldown reduced from 6 minutes to 1.5 minutes at lvl 10
- 10 级时冷却时间从 6 分钟减少到 1.5 分钟
法师
- (#73.3) Priest: - (#73.3) 牧师:
o Doom: Ø 厄运:
- Changed Priest’s Doom skill to not consume Magic Rocks on use
- 改变了牧师的末日技能,使其在使用时不消耗魔法石
- (#73.3) Mages: - (#73.3) 法师:
o Big Bang: Ø 大爆炸:
- Changed the Big Bang skill for all 4th Job magicians to be usable whilst jumping, moving and taking damage
- 改变了所有第四职业魔术师的大爆炸技能,使其在跳跃、移动和受到伤害时可用
- (#70) Mages: - (#70) 法师:
o Disabled the ability to use a macro for skills: Genesis, Meteor Shower and Blizzard
o 禁用技能宏的使用:创世纪、流星雨和暴风雪
- (#65.1) I/L Mage and F/P Mage:
- (#65.1) I/L 法师和 F/P 法师:
o Elemental Amplification:
o 元素放大:
- now scales from 200% MP at level 1 to 100% MP at level 30.
- 现在从 1 级的 200% MP 扩展到 30 级的 100% MP。
- (#65) Mages: - (#65) 法师:
o Infinity Skill: o 无限技能:
- duration increased from 40 seconds to 120 seconds at level 30
- 30级时持续时间从40秒增加到120秒
- (#59) FP Arch Mage and IL Arch Mage:
- (#59) FP 大法师和 IL 大法师:
o Fire Demon and Ice Demon:
o 火恶魔和冰恶魔:
- Now functional; they'll apply a damage over time effect, and will modify a monster's elemental weaknesses.
- 现在可以使用;他们会施加持续伤害效果,并会修改怪物的元素弱点。
- (#59) Priest: - (#59) 牧师:
o Doom: Ø 厄运:
- is now functional and will turn monsters into snails and modify their stats accordingly.
- 现在可以使用,可以将怪物变成蜗牛并相应地修改它们的统计数据。
- (#59) Mages: - (#59) 法师:
o Elemental weaknesses to bosses (and body parts)
o Boss(和身体部位)的基本弱点
- (#55) Arch Mage F/P:
- (#55) 大法师 F/P:
o Poison Mist: o 毒雾:
- Fixed an issue where Poison Mist would do much higher damage than intended to non boss monsters with very high HP.
- 修复了毒雾对 HP 非常高的非 Boss 怪物造成的伤害远高于预期的问题。
- (#54) Bishop: - (#54) 主教:
o Holy Shield: Ø 圣盾:
- now additionally protects party members against stuns.
- 现在还可以保护党员免受眩晕。
- (#54) FP Arch Mage and IL Arch Mage:
- (#54) FP 大法师和 IL 大法师:
o Meteor Shower and Blizzard:
o 流星雨和暴风雪:
- has received a damage reduction scaling to 570 at max level.
- 最高等级时伤害减免幅度达到 570。
- The damage portion of the buff these skills gained with the release of the new source did not work out quite well, so we are reverting them.
- 这些技能随着新来源的发布而获得的增益效果的伤害部分效果不太好,所以我们正在恢复它们。
- Meteor Shower and Blizzard will still have access to the lowered MP cost.
- 流星雨和暴雪仍然可以享受降低的 MP 成本。
- (#51) Priest/Bishop: - (#51) 牧师/主教:
o Mystic Door: o 神秘之门:
- Fixed an issue where Mystic Door would fail to work for the one casting it.
- 修复了施放神秘之门的人无法使用的问题。
- (#51) Mages: - (#51) 法师:
o [[Reverted]] The act of “telecasting” is no longer possible.
o [[已恢复]]“电视广播”行为不再可能。
- (#50) Mages: - (#50) 法师:
o The act of “telecasting” is no longer possible.
o “电视广播”行为不再可能。
- (#50) Priest: - (#50) 牧师:
o Dispel: Ø 驱散:
- Removed the ability to nullify mob’s Weapon Attack Up and Magic Attack Up.
- 删除了使怪物的武器攻击力上升和魔法攻击力上升无效的能力。
- (#50) Arch Mage F/P:
- (#50) 大法师 F/P:
o Paralyze: Ø 瘫痪:
- Damage has been changed from scaling up to 210 at max level to scaling up to 240 at max level.
- 伤害已从最高等级时提升至 210 更改为最高等级时提升至 240。
- (#50) Arch Mage I/L:
- (#50) 大法师 I/L:
o Chain Lightning: o 连锁闪电:
- Damage has been changed from scaling up to 180 at max level to scaling up to 210 at max level.
- 伤害已从最高等级时高达 180 更改为最高等级时高达 210。
- (#44) Cleric: - (#44) 牧师:
o Heal: Ø 治愈:
- Fixed a bug from a recent update that caused Heal to randomly not deal damage.
- 修复了最近更新中导致治疗随机不造成伤害的错误。
- (#42) Priest: - (#42) 牧师:
o Mystic Door: o 神秘之门:
- Entering Priest’s Mystic Door while holding the “Up” key will no longer stuck you.
- 按住“向上”键进入牧师的神秘门将不再卡住你。
- (#37) Bishop: - (#37) 主教:
o Holy Shield: Ø 圣盾:
- now works properly - 现在可以正常工作
- (#37) F/P Wizard and I/L Wizard's:
- (#37) F/P 向导和 I/L 向导:
o Slow: Ø 慢:
- will now properly reduce monsters' movement speed.
- 现在会适当降低怪物的移动速度。
- (#37) F/P Mage and I/L Mage:
- (#37) F/P 法师和 I/L 法师:
o Seal: Ø 密封:
- will now properly stop monsters from casting skills.
- 现在将正确阻止怪物施放技能。
- (#31) Cleric: - (#31) 牧师:
o Bless: Ø 祝福:
- is now functional. - 现已可用。
o Invincible: Ø 无敌:
- is now functional. - 现已可用。
- (#30) Bishop: - (#30) 主教:
o Resurrection: Ø 复活:
- will now revive dead party members.
- 现在将复活死去的党员。
- (#16) F/P Arch Mage, I/L Arch Mage, and Bishop:
- (#16) F/P 大法师、I/L 大法师和主教:
o Mana Reflection: o 法力反射:
- will now properly reflect damage.
- 现在将正确反映伤害。
- (#16) F/P Wizard and F/P Mage:
- (#16) F/P 向导和 F/P 法师:
o Poison Breath: o 毒息:
- will now poison monsters.
- 现在会毒害怪物。
o Elemental Composition:
o 元素成分:
- will now poison monsters.
- 现在会毒害怪物。
- (#13) FP Wizard, IL Wizard, and Cleric:
- (#13) FP 向导、IL 向导和牧师:
o MP Eater: o MP 吞噬者:
- will now properly steal MP from monsters.
- 现在可以正确地从怪物身上窃取MP。
- (#12) I/L Wizard and F/P Wizard:
- (#12) I/L 向导和 F/P 向导:
o Meditation: Ø 冥想:
- will now properly increase magic attack.
- 现在会正确增加魔法攻击力。
- (#8) Cleric: - (#8) 牧师:
o Heal: Ø 治愈:
- Fixed an issue that would cause Heal to not take the skill caster's equips into account when calculating how much HP it should heal.
- 修正了一个问题,该问题会导致治愈在计算应该治愈多少生命值时不考虑技能施法者的装备。
- (#7) Cleric: - (#7) 牧师:
o Heal: Ø 治愈:
- will now properly heal HP and will reward EXP for healing party members.
- 现在将正确治愈生命值,并奖励治愈队员的经验值。
- (#5) Priest: - (#5) 牧师:
o Mystic Door: o 神秘之门:
- Fixed the Mystic Door skill.
- 修正了神秘之门技能。
- (#1) FP Wizard, IL Wizard, and Cleric:
- (#1) FP 向导、IL 向导和牧师:
o Teleport: Ø 传送:
- Fixed issues relating to skill Teleport which would cause the player not to be able to enter portals or use auto-HP/MP.
- 修复了与技能传送相关的问题,该问题会导致玩家无法进入传送门或使用自动 HP/MP。
- (#0) FP Mage and IL Mage:
- (#0) FP 法师和 IL 法师:
o Elemental Amplification:
o 元素放大:
- increased from 135% to 140% at lvl 30
- 30 级时从 135% 增加到 140%
- (#0) IL Archmage: - (#0) IL 大法师:
o Blizzard: Ø 暴雪:
- increased from 570 basic attack to 600 basic attack and reduced MP usage from 3500 to 2900
- 基本攻击从570增加到600,MP使用量从3500减少到2900
- (#0) FP Archmage: - (#0) FP 大法师:
o Meteor: Ø 流星:
- increased from 570 basic attack to 620 basic attack and reduced MP usage from 3500 to 2900
- 基本攻击从570增加到620,MP使用量从3500减少到2900
新手技能
- (#54) A new quest series "Water from the Spring of Youth" will reward players with HP each time it's completed. Beginners can receive 500 HP from the whole series.
- (#54) 新的任务系列“青春之泉之水”每次完成都会奖励玩家生命值。初学者可获得全系列500 HP。
- (#36) Follow The Lead now works. Only players with this skill can spawn more than one pet.
- (#36) Follow The Lead 现在可以工作了。只有具备此技能的玩家才能生成不止一只宠物。
- (#25) Beginner: - (#25) 初学者:
o Nimble Feet and Recovery will now work.
o 灵活的双脚和恢复现在可以发挥作用。
其他杂项
- (#83) Hero's Will cooldown now decreases as the skill level increases from level 6 and above. The cooldown is 180 seconds at level 10
- (#83) 英雄意志的冷却时间现在随着技能等级从 6 级及以上增加而减少。 10级时冷却时间为180秒
- (#82) Hero's will has been reworked to remove additional mob debuffs each time you level up the skill, starting with Seduce at level 1.
- (#82) 英雄意志经过重新设计,每次升级技能时都会消除额外的生物减益效果,从 1 级的诱惑开始。
- (#81) Several skills in the Skill Books of all classes have had their descriptions corrected and improved
- (#81) 所有职业的技能书中的一些技能的描述都得到了修正和改进
- (#73) Some skills (such as Meso Guard) have had their descriptions reworked to better and correctly explain their effects.
- (#73) 一些技能(例如 Meso Guard)的描述已重新设计,以更好、更正确地解释其效果。
- (#72) Aligned the animation of Maple Warrior.
- (#72) 调整了冒险岛战士的动画。
- (#71) General: - (#71) 一般:
o Spaceship Mount's Dash skill is fixed
o 太空飞船坐骑的冲刺技能已修复
- (#66.1) Skills with cooldowns can now properly be added to Skill Macros.
- (#66.1) 有冷却时间的技能现在可以正确添加到技能宏中。
- (#66) General: - (#66) 一般:
o Spaceship will now have a cooldown between usage.
o 宇宙飞船现在在使用之间有一个冷却时间。
o Spaceship now correctly says it gives 170% Speed at level 2.
o 宇宙飞船现在正确地说它在 2 级时提供 170% 的速度。
o Skills with a cooldown can now be added to Skill Macros
o 现在可以将有冷却时间的技能添加到技能宏中
- Note: Macros will abort if they encounter a skill currently on cooldown.
- 注意:如果宏遇到当前正在冷却的技能,宏将中止。
- (#36) Skills that slow, stun, or freeze a monster will no longer randomly fail to visually do so, or randomly fail to be removed from the mob.
- (#36) 减缓、击晕或冻结怪物的技能将不再随机地在视觉上失败,或者随机地无法从生物中移除。
- (#35) Echo of Hero is now working.
- (#35) 英雄回声现在正在工作。
- (#24) Mounts: - (#24) 坐骑:
o Now functional. This includes pre-existing mounts and covers.
o 现在可以使用了。这包括预先存在的安装座和盖子。
o Monster Rider Skill quest is now functional. Speak with NPC Kenta at Aquarium’s Zoo to begin the quest.
o 怪物骑士技能任务现已生效。与水族馆动物园的 NPC Kenta 交谈以开始任务。
- (#22) Scrolling equips and the Legendary Spirit skill are both now functional.
- (#22) 卷轴装备和传奇之魂技能现在都可以使用了。
- (#16) Fixed cases of missing skills and incorrect mastery levels that affected some players.
- (#16) 修复了影响某些玩家的技能缺失和掌握水平不正确的情况。
- (#15) Fixed multiple issues that caused skill quests and skill books to incorrectly assign mastery levels of 0 or not reward a skill at all. We'll manually fix any skills that were not rewarded correctly over the next few days. If you've lost a skill book that would have otherwise given you a skill, create a thread in the Character Issues subforum to get your skill book refunded.
- (#15) 修复了导致技能任务和技能书错误地将掌握级别分配为 0 或根本不奖励技能的多个问题。我们将在接下来的几天内手动修复所有未正确奖励的技能。如果您丢失了本来可以为您提供技能的技能书,请在角色问题子论坛中创建一个帖子,以获得技能书退款。
- (#13) Fixed an issue that would prevent users from allocating skill points into acquired 4th job skills.
- (#13) 修复了阻止用户将技能点分配到获得的第四工作技能中的问题。
- (#13) Skills that display an animation while the skill is in use (FP Arch Mage/IL Arch Mage/Bishop's Big Bang, Marksman's Piercing Arrow, Bowmaster's Hurricane, and Corsair's Rapid Fire) will now properly end their animation for nearby users once the skill is no longer being used.
- (#13) 在使用技能时显示动画的技能(FP Arch Mage/IL Arch Mage/Bishop's Big Bang、Marksman's Piercing Arrow、Bowmaster's Hurricane 和 Corsair's Rapid Fire)现在将正确结束附近用户的动画一旦不再使用该技能。
- (#12) Fixed an issue that would cause party skills, skills that modify a monster's stats, and Shadower's Smokescreen to get the skill caster 'stuck'.
- (#12) 修复了会导致队伍技能、修改怪物统计数据的技能以及暗影者的烟幕让技能施法者“卡住”的问题。
- (#7) Fixed an issue that would cause for 4th job skill masteries to not be set correctly. Users who recently advanced jobs will have their skills restored shortly.
- (#7) 修复了导致第四职业技能掌握设置不正确的问题。最近晋升工作的用户很快就会恢复技能。
- (#7) Fixed an issue that would prevent skills from freezing monsters.
- (#7) 修复了技能无法冻结怪物的问题。
- (#7) Fixed an issue where summon attacks would disconnect other users on the map if the summon attacked after the monster died (due to network latency).
- (#7) 修复了如果在怪物死亡后进行召唤攻击(由于网络延迟),召唤攻击会断开地图上其他用户的连接的问题。
- (#5) Fixed an issue that would cause various ranged skills to not deal damage or consume items.
- (#5) 修复了导致各种远程技能不造成伤害或消耗物品的问题。
- (#4) Fixed the Booster skill for all classes.
- (#4) 修复了所有职业的助推器技能。
- (#4) Projectiles will now properly get consumed.
- (#4) 射弹现在将正确地被消耗。
- (#2) Fixed an issue that caused skill mastery levels not being properly converted in the database transfer. Therefore characters that noticed having an incorrect mastery level for some skills should now be fixed.
- (#2) 修复了导致数据库传输中技能掌握水平无法正确转换的问题。因此,注意到某些技能的掌握水平不正确的角色现在应该得到修复。